Skip to main content

100 Albums: "Feel Something" by The History Of Apple Pie


Kurt is going through his favorite records. Read the explainer or view the master list.

Artist: The History Of Apple Pie
Title: Feel Something
Released: 2014
Genre: indie dreamwave alt-rock



The History Of Apple Pie are an English rock duet who started throwing songs together and posting them on the internet. They got major label attention from this, came up with a band name by Googling random things, formed a touring band, put out two albums, and then silently disbanded a year later.

What a time to be alive.

Feel Something is guitar-forward dream-pop that is built around two main ingredients: singer Steph Min's etherial vocals and guitarist Jerome Watson's swirly leads that sound like they're barely holding on to the correct tuning. The songwriting is top-notch. The standouts are Tame, Jamais Vu, and Puzzles, but even the weakest song on this album is pretty good. The whole thing is energetic and positive. It doesn't really stick with you--it's an album you can completely enjoy and find yourself humming along with and then a month later you see a title and you're like "What does that even sound like?" and put it on again and you're transported. Worth checking out.

Comments

Popular posts from this blog

...

21 people are dead that didn't need to be. My children go through active shooter drills at their elementary schools. Because people like you love guns more than humans. You fucking asshole. I'm so tired of all of this. ]{p

Memory Leaks: Contra

🎖️Running with the devil... Contra was the original run-and-gun shooter on the platform that made home video game systems ubiquitous. Originally an arcade game, the 1988 NES port is almost certainly the most famous entry in the entire franchise and one of the most popular third-party titles on the system. It was known for its punishing difficulty. It was also one of the first Nintendo games to employ 2-player simultaneous co-op, which sounds like it should make the game easier, but in practice meant you and your schoolmate would mess up each others' flow and cause each other to die. When you ran out of lives, you could steal one from the other player's reserve. Fortunately, there was widely known "secret" code that gave you an extra twenty-seven lives, and this code no doubt preserved countless friendships. How I Remember It... I had a friend named Bryan, and he and I would play it together a lot. He owned a copy first, and playing his is what got me to beg my paren

Sentinels of the Multiverse: Definitive Edition: A Thoroughly Unnecessary Review

 Time to save the multiverse A couple years ago I was blogging about my love of tabletop games and described Sentinels of the Multiverse  as being either my first or second favorite, depending on what day of the week it was. Then last year they announced a new "Definitive Edition" of the base game with expansion content to follow. This would be a ground-up rethinking and rebalancing that would, amongst other things, be mostly incompatible with the existing content. Of which I have a lot. This has been a "shut-up-and-take-my-money" IP for years now, so it's not like I  wasn't  going to buy it, but I was at first trepidatious. I mean, was this even necessary? And then I saw an interview with the creators where they talked about what they were trying to accomplish with the new edition, and I was on board. And then the Kickstarter launched and more information was available and I got excited. After all, as I mentioned in the above-linked write-up, the oldest Sen