Skip to main content

Schneeble (Acquire-To-Zendo)

 🐾 Schneebles Schnobble But They Don't Fall Down...

2017, 3-5 players
Complexity: light

I love trick-taking games. I grew up playing Spades at church camp and Hearts on the computer. I never learned Contract Bridge, but I bet I'd be into it. (Serious aside--at what point are Bridge players going to come up with a new word for "trump"? Because that needs to happen.) I hardly ever get to play them because they typically need four players, but I have an assortment, and this is my favorite.

Let's See It In Action

Schneeble is a suitless trick-taking game for four players (it includes rules for three and five, but it is ideally played with four) that has cards numbered from 1 to 10. What makes this different from other trick-taking games? Three things. The first is the idea of bumping. There are no suits in Schneeble, so anyone can play any card out of their hand, which allows for ties. When two (or more) players play the same number, those cards are "bumped" which means they are no longer considered when determining the high cards. So, in the picture below, the tens cancel each other out and the five would win the trick.

The next difference is in the six special cards that alter the rules whenever they come out. Clockwise from the top they are:
  • Grilbus - If played first, all other players must play simultaneously.
  • Tweezle - If played, only bumped cards can win (meaning multiple or zero people can win this trick).
  • Gringe Commander - If played first, all other players must play a random card.
  • Sloarch - If played last, all cards rotate one to the left when determining the winner.
  • Grand Pohbah Schneeble - This is the only 11 in the game, therefore it cannot be beaten or bumped.
  • Ploogak the Conqueror - This card can never win, but if it is played, the lowest number is the winner of the trick.

The final thing that makes this different from other trick-taking games is in the way you determine your bid. Similarly to Spades, you are trying to target a trick count, but unlike Spades, you don't have any say over what it is. Each player rolls a die and tries to hit that target. For each trick you take above or below that target, you gain a point. You don't want points. Points are bad.

Points accumulate round over round. Once a player has 10, the game ends, and the person with the lowest score wins.

What Makes It So Good?

I mean, for me, the biggest plus of this game is that it's just a really good trick-taking game that's different enough from Spades and Hearts to feel fresh. The dice give it a little more challenge and randomness. The special cards give you other things to think about than just how to slough cards you don't want or get more mileage out of the cards you have. I also love the art. It's weird, but I dig it.

What's Not To Like?

Well, if you don't like trick-taking games, this one isn't going to win you over. And it really does play best with four, so finding the right mix of players can be, ahem, tricky. It has what feels like a higher degree of randomization than most Bridge-style games, and that's going to either be a feature or a bug for you.

I have a couple of gripes about the special cards. While I love the art, I don't find the iconography on them to be very useful. This is a case where just writing the rule down would have been more helpful (although I realize that complicates things from an internationalization perspective). And the names of the cards--which don't appear anywhere on the cards themselves--are so off-beat that they're difficult to remember. I mean what the hell even is a sloarch?

But my biggest complaint about this game is that it's not going to be easy to acquire. I don't think it was ever distributed to stores. The publisher has disbanded in the last month (really!) so it's going to be even harder to find going forward unless someone else picks it up--which could realistically happen. The designer, Luke Peterschmidt, is working for AEG now, so I could see Schneeble showing up as a Kickstarter add-on or finding its way into one of their Black Box collections if they start doing those again. And AEG have historically been pretty friendly to small-box games in the past, although less so in recent years. Schneeble is also available as a free module for Tabletop Simulator, but I don't know how robust that module is, or if it's being maintained.

Is It Expansible?

Nope. Nor should it ever be.

Final Thoughts

If you like trick-taking games, this is a fresh one! If you can get your hands on a copy.

Tune in next week when we save the multiverse from evil in Sentinels Of The Multiverse...

In Acquire-To-Zendo, Kurt is going through his favorite board games in alphabetical order. Read the explainer or see more posts.


Popular posts from this blog

On Getting Laser Eyes

Last week I got Lasik. I was looking forward to not having to deal with glasses getting smudged by my kids or slipping off my face. I figured that not needing them would be pretty convenient. However, the words I heard over and over from other people who'd already done it were: "life-changing." That seemed to be overstating a bit. Convenient, yes, but life-changing? I didn't get it. I get it now. I've had some kind of vision correction, either glasses or contacts, for the last thirty-odd years, which is nearly as far back as I can remember. And what I hadn't realized was the extent to which this had become part of my identity. It's not that I thought glasses were cool because I wore them--although I did and they are. It's that the ability to see was, for me, artificial and temporary. And my vision was pretty bad, so my natural state was one of... not so much "blindness" as "isolation." There was a layer of vagueness that sat bet

100 Album: "Game Of Thrones Season 3 Soundtrack" by Ramin Djawadi

Kurt is going through his favorite records. Read the  explainer  or view  the master list . Artist:  Ramin Djawadi Title:   Game Of Thrones, Season 3 Soundtrack Released:  2013 Genre:  DAH duh, duh-duh-DAH duh, duh-duh-DAH duh He's not as big a name as Hans Zimmer or John Williams or the various Newmans out there, but Ramin Djawadi is easily the most interesting composer working in television right now (with due respect to Bear McCreary). Soundtracks, especially television soundtracks because they're produced so quickly, have a tendency to serve more as a wall of atmosphere than anything else. But Djawadi's work here and on Westworld  has generated some amazing musical themes. There's a strong undercurrent of leitmotif informing the way the music flows together and the themes those motifs are built around are damned  catchy--which you know if you got the joke in the genre description above. While all of the soundtracks for GoT  are very listenable, this is m

100 Albums: "Fashion Nugget" by Cake

Kurt is going through his favorite records. Read the  explainer  or view  the master list . Artist:  Cake Title:   Fashion Nugget Released:  1996 Genre:  lo-fi indie alt-rock There was a summer when I was in college that I spent every spare minute playing Super Bomber Man  on the SNES and listening to Cake's Fashion Nugget  (and one other album that I will get to shortly). Cake broke in the late era of grunge with The Distance , a--ahem--driving song about a man racing to get back to his love, or something like that. The metaphor was unclear, but the song was catchy as hell. They followed it up with a cover of I Will Survive  that was much more indicative of Cake's sound: lo-fi vintage guitar, a lead trumpet, John McCrea's deadpan just-off-rhythm singing and sarcastic lyrics, and Victor Damiani's frenetic bass-playing. Fashion Nugget  was independently produced under the ethos of "if you can't make it sound clean, make it sound dirty in an interesti