Skip to main content

Announcement: CF & UFO & I'm Middle-Aged Now, So That's A Thing

Hey everybody,

Quick round-up of the stuff. I turned 40 today, and as a way of minorly celebrating I've removed the paywall from all of my Curious Fictions posts. Everything that's up there now will remain free. New stuff will be subscriber-walled (or whatever), at least until the next time I decide to make everything free again. And, as usual, new posts to CF will first appear in my monthly newsletter, which you can subscribe to here.

Second, I've got a piece called A.I., M.D. that will be appearing in the forthcoming Unidentified Funny Objects 8 anthology, due out this fall. I've wanted to be in this anthology since I learned of its existence, so I'm super stoked to have a story picked up.

Finally, one of my alter-egos has a project that's just about ready. If you're the type of person who thinks schlocky space westerns might be fun, then let me direct your attention to this link.

Thanks for reading,


Popular posts from this blog


21 people are dead that didn't need to be. My children go through active shooter drills at their elementary schools. Because people like you love guns more than humans. You fucking asshole. I'm so tired of all of this. ]{p

Memory Leaks: Contra

🎖️Running with the devil... Contra was the original run-and-gun shooter on the platform that made home video game systems ubiquitous. Originally an arcade game, the 1988 NES port is almost certainly the most famous entry in the entire franchise and one of the most popular third-party titles on the system. It was known for its punishing difficulty. It was also one of the first Nintendo games to employ 2-player simultaneous co-op, which sounds like it should make the game easier, but in practice meant you and your schoolmate would mess up each others' flow and cause each other to die. When you ran out of lives, you could steal one from the other player's reserve. Fortunately, there was widely known "secret" code that gave you an extra twenty-seven lives, and this code no doubt preserved countless friendships. How I Remember It... I had a friend named Bryan, and he and I would play it together a lot. He owned a copy first, and playing his is what got me to beg my paren

Sentinels of the Multiverse: Definitive Edition: A Thoroughly Unnecessary Review

 Time to save the multiverse A couple years ago I was blogging about my love of tabletop games and described Sentinels of the Multiverse  as being either my first or second favorite, depending on what day of the week it was. Then last year they announced a new "Definitive Edition" of the base game with expansion content to follow. This would be a ground-up rethinking and rebalancing that would, amongst other things, be mostly incompatible with the existing content. Of which I have a lot. This has been a "shut-up-and-take-my-money" IP for years now, so it's not like I  wasn't  going to buy it, but I was at first trepidatious. I mean, was this even necessary? And then I saw an interview with the creators where they talked about what they were trying to accomplish with the new edition, and I was on board. And then the Kickstarter launched and more information was available and I got excited. After all, as I mentioned in the above-linked write-up, the oldest Sen